Town: Ådehlÿ Fek Ogbäpm

Ådehlÿ Fek Ogbäpm

Ådehlÿ Fek Ogbäpm
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceHazuhima Kingdom
Sub ProvenceFomuknè County
RegionFêcêtha-ëve Moorland
Founded1636
Community LeaderJarl Glelîb Rådschå
Area5 km2 (2 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation14950 m (6098 ft)
Average Yearly Precipitation68 cm/y (26 in/y)
Population1345
Population Density269 people per km2 (672 people per mi2)
Town AuraTransmutation
Naming
Native nameÅdehlÿ Fek Ogbäpm
Pronunciation/fek/ /ogˈbəpm/
Direct Translation[double] [ornament; accessory]
Translation[Not Yet Translated]

Ådehlÿ Fek Ogbäpm (/fek/ /ogˈbəpm/ [double] [ornament; accessory]) is a subtropical Town located in Fomuknè County, Hazuhima Kingdom, within the United Kingdom of Undermountain.

The name Ådehlÿ Fek Ogbäpm is derived from the Dwarven language, as Ådehlÿ Fek Ogbäpm was founded by Glèlèdsm Ewelochoch, who was culturaly Dwarvern.

Climate

Ådehlÿ Fek Ogbäpm has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a blistering 34°C (93°F) and its average temperature during the winter being a pleasant 22°C (71°F). Ådehlÿ Fek Ogbäpm receives an average of 68 cm/y (26 in/y) of precipitation, most of which comes in the form of rain during the spring. Ådehlÿ Fek Ogbäpm covers an area of nearly 5 km2 (2 mi2), and an average elevation of 14950 m (6098 ft) above sea level.

Overview

Ådehlÿ Fek Ogbäpm was founded durring the early 17th century in early spring of the year 1636, by Glèlèdsm Ewelochoch. The establishment of Ådehlÿ Fek Ogbäpm suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Ådehlÿ Fek Ogbäpm was built using the conventions of Dwarvern durring the early 17th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Fek Ogbäpm is no diffrent. The town's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Ådehlÿ Fek Ogbäpm is buildings are located arround a single spacious carved bedrock mainstreet which forms a clockwise spiral to give the town a over all circular shape. The town posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Ådehlÿ Fek Ogbäpm weathering a full scale bombardment durring a siege. Ådehlÿ Fek Ogbäpm's budget focused millitary grade defenses has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Ådehlÿ Fek Ogbäpm has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Ådehlÿ Fek Ogbäpm long.

Civic Infrastructure

Ådehlÿ Fek Ogbäpm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ådehlÿ Fek Ogbäpm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ådehlÿ Fek Ogbäpm's parks.

Ådehlÿ Fek Ogbäpm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Fek Ogbäpm.

Ådehlÿ Fek Ogbäpm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ådehlÿ Fek Ogbäpm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Fek Ogbäpm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Fek Ogbäpm's public wards, blessings, and other arcane systems.

Ådehlÿ Fek Ogbäpm possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Ådehlÿ Fek Ogbäpm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ådehlÿ Fek Ogbäpm's natural decorations nor waterways.

Ådehlÿ Fek Ogbäpm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ådehlÿ Fek Ogbäpm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ådehlÿ Fek Ogbäpm's chapel was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

In Ådehlÿ Fek Ogbäpm all of the cats speak in a dead language.

The Blightspawn near Ådehlÿ Fek Ogbäpm are known to be almost tame, such that they can be put to domestic use.

Ådehlÿ Fek Ogbäpm's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves line dance to channel Wild Magic energies of tier 3 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5460 m2
    • Cattle and Similar Creatures: 336
    • Poultry: 4035
    • Swine: 269
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 134

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 6
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 7

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 2

404 of Ådehlÿ Fek Ogbäpm's population work within a Foundational Occupation.

901 of Ådehlÿ Fek Ogbäpm's population do not work in a formal occupation, but do contribute to the local economy. 40 (3%) are noncontributers.

Points of Interest

Ådehlÿ Fek Ogbäpm is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

Ådehlÿ Fek Ogbäpm used to be much richer, but something happened in the last (25499 % 6)+1 years to crush its source of prosperity. Different factions of the community might be trying to grasp at the remaining dregs of wealth, others might try to restart the failed industry, and some might look for a new livelihood. Any group or entity thought responsible for the collapse is likely to be treated very harshly, and some locals might find profit in shifting the blame to their enemies.

The the a Mail coif of Elven High Magic, an a Mail coif imbued with notable amounts of Elven High Magic energies was created near Ådehlÿ Fåld Kul̄ by in time immemorial, reportedly some time during the late 2nd century.

History